Sunday, January 27, 2019

Binding the Mesh to the Skeleton and Painting Skin Weights



The skin mesh is connected to the rig, or the skeleton, and moving it around looks a little deformed and broken for now. I had to use the skin weight paint tool because some parts of the skin would latch onto parts they aren't supposed to be latched on. I think in the next video is when I finalize the whole rig itself and see if it is functional to use.

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