Sunday, January 27, 2019

Creating the FK/IK Tail



So the IK and the FK was created for the tail, and now that the tail has both of those, I will now go straight into making the dynamics for it so it can move around. What I basically did for this tutorial was I created an FKVI expression to help manage the controls for the dynamics of the tail, which is what I am going to get into the next video.

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